*all but one dreadnought are exactly the same.
*dreadnoughts are just underpowered. If carrier modules were re done, specifically to where you can tell each fighter what to attack, then they would be much better. Give all dreadnoughts at least 6 medium guns, and give other ships point defence to protect against missiles.
*corvettes are overpowered. Specifically ripchee and syntis. T2 mine sweepers should take at the very least 12 hours for a single ship. You should require multiple of them to efficiently sweep mines. Also reduce the sabres flagship level.
*every ship having the same flagship level is unbalanced and just seems lazy. Pr and syntis need lower flags, mankind and ripchee are alright.
*the lack of any reason to pvp in main galaxy. Deep mines make pvp useless. Once you unlock deep mines you can just dedicate a planet to mine a certain res, and then you never need to fight for res ever again.
*the cheating needs to be stopped.
*mankind need buffing. Theyre by far the weakest race in this game. By defence and offence. Pr are good offence in missiles, ripchee are good offence in energy, syntis are good defence, what is mankind?
*orbital strik cannons need buffing. I did the calculations, and found that if i use a full 14 ship pr cruiser fleet, with only ordinance and one small shield, with the t3 cannon i would kill only 90 some k population, with over 100k ordinance. Thats with FOURTEEN cruisers, 100k ORDINANCE, and the time it takes for each strike. They need buffing. Keep the accuracy. But make t1 cannon deal 3k damage to population, t2 deal 4k damage, t3 deal 5k damage, t4 deal 6k damage, and t5 deal 7k damage. With this a t1 cannon will be viable as each strike can kill 1800 population. And as you go up itll only get better. It should be worth the ordinance.