I’ve been forum lurking, but I haven’t actually logged into Outscape for a few months now. I thought I’d share my thoughts on why I took a break, and why I haven’t really been back.
The short answer is that the game got boring. There’s really no ramp-up in challenge. NPCs max out and are easily dispatched. So short of going and finding another player to pick on there’s nothing to do.
Early game I was building planets, researching tech, upgrading, moving resources, expanding, and all while balancing resources and pop.
However, when I hit max planets, and they were at max pop that ended the expansion. When the tech tree was nearly done it ended the research and upgrading of fleets. When I had planets at optimum production it meant I logged in once every few days to teleport resources and queue ship builds.
Then I hit the fleet cap. Even though I had 7 ship yards they’d all stall because I hit the cap. So I’d send ships on a 2-3 day trip to join their fleets before I could start building again. I was maybe logging in twice a week, and that was to a headache trying to balance fleets.
Since I was at my planet cap there was no point in attacking (even though I was pretty much surrounded by inactives), and since it was 2-3 days of travel across my space there was no value in expanding. Effectively, it felt like I beat the game, and there was nothing more to do aside from busy work. The reward was gone.
Additionally, I’m more attracted to the industrial side of the game, so the idea of going and fighting just for kicks really doesn’t appeal to me.
Though there have been a number of updates there really doesn’t seem to be anything that I find motivating enough to return. It seems like there’s really good progress on a number of things I’ve wanted to see (mine warfare, invasions, and orbit defense changes to name a few). However, for me those are more trivial at this point. Again, since there’s no real point in combat making changes to it doesn’t really help.
I’d like to see more engaging content. Walk the fine line between tedium and efficient management. Give me a way to sell planets on a black market, or force them into slavery (doesn’t count against planet cap). Games like Stellaris and Civilization had different mechanics for controlling entities. That would give me more to do when I hit my planet cap. Create more NPC combat content (at least until the galaxy is full enough to rely more on PvP). Add in things where I could have a higher degree of management tasks and I would be rewarded with a small improvement to efficiency. Things like moving trade goods between planets, or more building options.
As a final word, I’d suggest looking to do another galaxy reset. There have been a number of tweaks to how things function. Some of the recent changes I won’t see because of where I’m at in the game. Additionally, if I’m starting over then I have all that low-level stuff to do all over again. I’ve debated restarting now, but I’d like to see a few more QoL improvements before I go through that again. Namely persistent scan data. I really don’t want to have to restart my massive spreadsheet of system data.