Im not gonna talk about whats wrong with battles as pretty much everyone knows the problem.
Make the death animations slower, and a bigger explosion. I think battles look like jokes because the ship explosions, they just fling their parts across space at the speed of light. I think the death animation should be a brighter explosion, but dont have the parts fling across the screen, have them break apart, but stay near the original location of the ship.
Increase health by 10x. Battles need to be longer. Period. Outscape battles remind me of vega conflict late t7 to t8 battles, that end in 20 seconds tops, because every ship simply deals so much damage but have very little health. Increase health by 10x, allow 10x the ordinance capacity, but bring back the limbalt to ordinance conversion so 1 limbalt is equal to 10 ordinance. I think in the short battles we have today theres just too much going on and its hard to grasp it in one watch. You ever watch a fight scene, and then you have to play it in slow motion to understand what the hell they just did? Thats exactly how I feel here.
Have the fleets spawn further away. I dont really get how we can intercept someone at warp speed, and we always end up within a few kilometers away from the fleet. Have the two fleets spawn at least 10x as far away, I dont really know why this was removed before. Earlier in the game, the fleets spawned so far away and they had to approach eachother. Bring that back.