Yeah and in a way, making it take 16-20 hours to cross a field would probably be perfect. You can then time your own attack in a sensible manner, if the enemy chooses not to counter it. I will aim to hit the field at 11pm knowing that this means I am ready to start my planetary bombardment tomorrow at 7pm.
Timers like “9 hours” are actually super awkward. If I start at 7pm, I finish at 4am?? What good is that? Or I start at midnight and finish at 7am? What kind of weirdo are we making games for here?
If we want to target normal humans then timers should tend to be more like 16-20 hours. Start a thing at midnight and you’re ready for the next step as you log in tomorrow after work. It takes away a lot of the current advantage that people get by, frankly, not having a life. The game majorly rewards sitting at home all day in your underwear eating potato chips and never sleeping more than 3 hours at a time. You need to live like that to take full advantage of this game’s timers, which is rather ridiculous.
I’m afraid this will just devolve into more offlining. You can simply try to attack at various times on various days and if I respond, you run away and try again later.
Worse, it kind of mandates the attacker stay online the whole time because he CAN react, therefore being online is a huge advantage over someone who logs off. I want to level that out.
We need attackers to commit. We make defenders commit when they log off. Why is there nothing like this for attackers?