Speed = distance / time

Speed = distance / time but my ships’ captains seem to have forgotten that and thus i am unable to intercept anyship moving faster than my own. I literally left a planet and then “missed” the intercept in spit of correcting the path twice and then followed the ship…

Seems to be an ongoing issue, it was an issue in A3 as well.

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I had few cases when even if speed were the same or faster sometimes interception failed after fleets contact with each other somehow. Can’t figure out when the problem trigger

We have a bug still open related to this, I’ll bring it up with the devs again and find out what’s going on with it. I’ve also seen a few expected interceptions fail on our test environment. Thanks for posting.

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