- I would say people are able to grasp the very basics better, and there is A LOT more information, which I would say helps as well. Overall an improvement, but I don’t think we are there quite yet.
Issues with PMing, not able to PM people through general chat, easily contact people in general, alliance features (specifically inviting people in so that you can help them as a group), etc have had an impact as well. These tools will help the user experience.
- The early game there is a lot more to do, however, I feel like its almost a grind in some ways. We need more to do, but in a way that feels satisfying.
A - We need more ways to make money early game, Pirate Bounties would help, and I think whenever you take over a minor faction they should supply you with some resources as well. These races aren’t just going to be there without an economy of their own and some support.
I suggest that we get at least a few thousand credits or more, as well as some basic infrastructure on minor factions. This represents their society and what they have done so far without your help. Instantly make the game more gratifying with extra early income, and more satisfying when finding minor factions.
B - SPEED SPEED SPEED IS TOO SLOW.
Both in-system speed and traveling from system to system. We might have more to do, but it is so slow…when it takes 2 mins to get from a planet to an asteroid this is like watching paint dry almost. We need at least a 50% boost to in system speeds.
We also need better speeds for Warp 1 and Warp 2, a lot of these bigger ships you get at T1 and T2 just can’t really used higher warp speeds because they take too much gas. Going to the next closest star system costs 10k Olzine for a single ship…That is too much, and taking 10-20 hours to get there is crazy.
For warp speeds, I suggest warp 1 go back to .75 LY per hour, and Warp 2 go to 1.5 LY per hour, this still fits within the linear nature of warp.
C - We need places, Points of Interest, where players can interact, and which create more content.
I am suggesting that these places act like Systems on the map, have different Icons, and be things like: Pirate Bases that generate low to mid level pirates to fight, Asteroid Fields that generate small to mid level resources, Wreckages that have survivors (based on the first person that opened them up) as well as resources and credits, Stellar Nursery/Black Hole/Ice Fields/Antimatter Explosions/Plasma Storm/Magnetic Clouds etc that have some kind of impact on ships and possible planets in the area.
D - WE NEED BETTER EXPLORATION
Not only do we need to keep our data, but we need more things, like I posted above to explore. We also need more excitement in our current system, instead of just finding all these boring planets vs finding a minor faction, planets should have inherent bonuses or penalties above and beyond what we see here. Games like Stellaris and Sins of a Solar Empire (both 4X-RTS hybrids like this game) employ these bonuses, and really deeply add something to exploration.
Suggestion - (Literally taking these names right from Sins)
Dense Core - Gravity well around a planet is larger
Porus Core - Gravity well around a planet is smaller
Caustic Atmosphere - Penalty to growth (-10%) and +20% to building costs
Dust Storms - Penalty to growth (-20%)
Expert Agrarian Society - +10% to credit income
Ionic Storms - Penalty to growth (-20%)
Mega Fauna - Penalty to growth (-10%) increase credit income (+20%)
Natural Thermal Lift - Structure Build Rate Reduced (-20%)
Increased Heavy Metals - Increased Credit Income (+25%)
Weapon Test Facility - Ship Build Rate Reduced (-10%)
Hidden Cavern System - Found 20,000 of YOUR Race on planet
High Security Planet - Your race + enough infrastructure to support x1 T2 Orbital Defense system
Massive Pure Glaciers - Planet is considered to have 20% more water for the water to land/mass ratio
Penal Colony - Random Major Faction Organic Race with Syntis Controllers and Power Plants as infrastructure, Structure Build Rate Reduced (-25%), Structure Build costs (-20%)
Tundra Farms - Start with an extra Power Planet and 2 Farms, and enough of YOUR race to man them.
Helium Rich Atmosphere - Olzine Extracts +25% Faster, Double Olzine on Planet (or set it to 250,000), at least a 20% mining rate (or increased mining rate of 20% up to 99%).
Entertainment Hub - +1 Happiness on this planet, also a random Major Faction Organic Race with enough man power to support 5 Entertainment Centers, 1 Farm, and 1 Power Station.
Expert X Miners - Increases Beron, Farsu, Limbalt, or Ziryl mined on this planet by 20% (up to 99%, or gives it 20% with 250,000 deposit)
Pirate Outpost - Random Major Organic Faction with enough support for 5 Farsu Mines, 5 Ziryl Mines, 3 Power Planets, 2 Farms, 5 ECs, and a Level 1 Orbital Defense
Spice Trade - Increase income (+15%)
Pharmaceutical Flora - Planet Growth increase by 20% (for organics), and Income Increased by (+10%)