There’s a bug report about Snithereal invasion troops having x1.6 strength (instead of x0.8). I thought it was a bug too, but after discussing it with a dev it turns out it’s working as expected (but wasn’t documented).
The current description is still correct for Snitheral troop strength:
- Defending an invasion: x0.8 against ALL civs UNLESS bloodthirst is activated to boost it (needs a 2nd organic pop to activate)
- Attack (invading a colony): x0.8
But, Attack strength is only x0.8 against Syntis! Against organic civs it’s x1.6 (a fixed offensive bloodthirst). The original idea was that Snithereal would be vulnerable to Syntis because they can’t eat them.
To leave Snithereal’s troop strength as it is, but nerf their unique power armor a bit. So they’re better suited to ground defense and invasions than fleet combat.
What do you think?