One major problem is the lack of player interaction between casual players, most play this game singleplayer mode and although being in a persistent universe have little to no multiplayer play. A reason for that is the lack of visibility. Although i realy like this hardcore vision in Outscape with scanners, sensors, systems, orbits and such it does limit casual players to find friends or foes and start interacting. Surely the hardcore players dont have problems finding others but this game needs more than 60 active ones. A way to fix this might be to start EVERY new colony as revealed on the galaxy map for other players (red / green) labels without having to actually scout the planet with a ship. To help keep players somewhat concealed if they choose so, this could only start with a delay of 12h or 24h so that new colonies can be supplied with basic resources to get them going or defended. Another way to keep the new colonies hidden might be a button in the top row of the Planet view (next to turn down defenses) that keeps the planet hidden even after that 12h or 24h delay time at a cost of 3 planet slots / 3 planet corruption much like pirate fleets work. (“conceal planet”)
and to everyone now coming up with any crazy buildings or anything, my suggestions is a fast and easy way to implement that. dont just throw out a fancy idea without even thinking how it can be implemented in outscape. its about outscapes current visibility and how to fix that within the next weeks not months.