reduce the density of resources by 1 for every T3 deep mine of that resource. Therefor the maximum amount of deep mines that can be constructed is limited, and people like to run spreadsheets to calculate the best possible setups. Also the T2 mines have 0 value, they should get the deep mining feature aswell aswell as t1 mines to make it much easier for casual players to get resources even though they dont log in every day. Especially for casual players, there needs to be lot of stuff generating resources without actually playing the game. However currently its the other way round, its T1 mines require lots of micro and activity to strip mine planets while T3 endgame stuff doesnt require any further action.
so basicly we need more steady income for less activity at T1 (casual players) and much less steady income but much more activity at T3 (hardcore players)
So i ran some numbers on those resource changes i suggested, on the Awaken the Dark server, a T1 Deep Mining Rate of 18 would get a nice solid income of 1800 resources / hour for casual players with 100 mines, that mining rate of 18 cannot be abused with spamming 400 mines as that will only get a deep mining income of 7200. I suggest a T2 Deep Mining Rate of 36 -> 100 mines 3600 or 400 -> 14400. With -1% density for T3 mines that will result in a max of 36000 resources / h on a 99% density planet with a changed deep mining rate for T3 from 360 to 720. To make stuff more interesting T3 Mines could reduce the density of ALL resources on the planet -1% so people kinda need to focus their planets to certain types of resource production, making it much more intersting during a war to find certain key planets to either siege or capture in order to stop certain resource productions. Also my -1% density change has the nice side effect that high density planets get much more value as the max production of a 99% density planet would be 36000 / h compared to 9360 / h on a 50% density planet.