Ye (Space) Godz I am in such a mood now… (Can you tell LOL!)
As an exercise I had a closer look at the announcement post, that I share now. Feed back welcomed, might help me decide if I just need more alcohol or if I am finally done with this…
It is written as if I am addressing IDA directly so please excuse some literary weirdness. I am not at my best for several reasons (Apology only not claiming that as an excuse)
We’ve named it the Pre-Beta Galaxy – instead of Alpha 4 – because:
The quality of the game feels much closer to Beta than Alpha (so we’ve been told) but the game isn’t feature complete yet to consider it Beta
‘ Alpha 4’ after ‘Alpha 3’ – starts to get confusing?
So is it Alpha or a Beta? Why did you feel the need to make a hybrid of both? Sorry this makes no sense to me but is not a big deal. I would also ask “Who told you that?” coz an unbiased reading of the forum would not give that impression I would have said.
PLUS we’re inviting everyone else that signed up to play the Beta but hasn’t had their invite yet! Invites (including Steam keys) will be emailed out at the same time the new galaxy is launched.
So how does this affect the promised rewards and stuff promise dot early adopters. Does it activate will we be seeing possible some unique ships and stuff for the faithful few that signed up so very long ago and got many others to do likewise? This feels very “Double or Quits” as if the folks that know something of the game from Alphas or friends etc, don’t get on with this version then who you gonna bring in to test the next bit. Do you really feel the game is in a state as to retain a large chunk of these hopefuls? This could back fire as if thousands join & quit then you will be releasing folks into the infosphere that carry a negative opinion that your later marketing will have to over come. Risky move especially as you are not calling it a Beta.
Why are we launching a new galaxy?
We need new and existing players to help us determine if:
Recent usability improvements have made the game significantly easier to play and understand (for new players in particular)
The early game is more engaging and fun
But have we done enough to be able to call an end to the usability crisis? And do enough players stick around long enough to experience the more rewarding stages of the game? It’s crucial that we find out as soon as possible.
So basically there is not enough of us left to actually test so you are getting fresh meat. Ok I agree with that, without certain oft promised never delivered features I think you are in for a shock when it comes to player retention but we’ll see. I’d like to be totally wrong on this one. I’d love to know why you are burning your Beta sign up card instead of fixing any one of several essential features that much saner heads than mine have all but begged for? That would bring swathes of Alpha players back (or so they have said - and I believe them, you should too!)
Easier to interact with other players
Start closer to other players (minimum distance between players decreased to 14~ LY from 24~ LY in Alpha 3)
Private message the players around you and your neighbours
Right this will change the dynamic of the game radically. I foresee early conflicts as a result which depending on the maturity of the new players and or the cynicism of the older ones still playing, could result in a new player slaughter… but the Alpha’s left reading this are better than that. But that’s IDA being lucky. This should have been announced and discussed earlier I think.
The private message system has as I have observed (see Edit 1 here) a fairly nasty limitation in it that wasn’t there before. Not going to re-say my misgivings if this is fixed…
Greater starting resources
More resources in home systems so you’ll spend less time waiting and more time playing
You’ll start with additional ships in orbit of your home planet
Each home system will have a valuable second planet ideal for colonizing
Ah! very good indeed! This is as it should be I think though I do have a slight logic problem with the idea we get free colony ships before we can learn how to make them ourselves… But that’s a trivial thing. Very pleased to see this implemented in some way. Resources need some more love in general but this is a good step.
Exploration plays a greater role
The new Minor factions hidden across the galaxy make exploration more rewarding (they have unique benefits that are very valuable to a colony)
Wait, what? Where on earth do you get this? The conclusion on the forum about Minor races was that only Evo’s and rarely Giants have any worthwhile utility at all? Please explain all the stuff I’ve read indicated that while they were good for colour Minor Civs had marginal usefulness. How is that “making exploration more rewarding” I just do not understand what you mean here?
Growth limitations have been relaxed
Corruption has no effect on your empire until it reaches 14 planets – in Alpha 3 it started at 5 planets
Control centres support more fleets (the fleet limit without building control centres has been increased to 14 fleets from 12 and level 2 control centres now support 4 fleets each instead of 3)
- we plan to revisit growth limitations after the launch of this galaxy
Thank the godz of space for this. Long overdue. Just every time you switch this major mechanic about be aware you radically shift the games dynamic. In this iteration we start closer and yet can expand faster. That’s a recipe for war plain and simple. Is a war game the only thing we have now or will Exploration and questing type things eventually come in? I hope so but am content to wait and see.