So following something that occured in another thread : Synth 2nd popo decline issue
I’m following my own advice and putting an idea that popped into my head down on another thread rather than cluttering up that one.
In essence, right now few folks approve of how corruption works in game. OK we can allow the need for it sure but the execution does not have a lot of fans that I’ve noticed.
How about if a planets nearness to a Races ideal directly affected not just growth but inherent happiness - or corruption resistance if you will?
So mid to late game we could still be looking for some more worlds but would get more and more specific on what ones IE they’d be close to our racial ideal.
Not asking for a huge modifier, maybe a +0.25 for an exact match, +0.15 for within 10% of ideal and +0.05 for within 15% was my initial thoughts. But that’s just numbers we could tweak if the idea finds any merit generally.
Obviously the converse would be true so anyone inheriting a Syntis world instead of rejoicing at free mega population would be scrambling to bring it back to Organic Norms before the population fell into negatives too badly. Penalty point I am guessing would be when a planet is a third more or less than the ideal depending on what characteristic we were talking about.
Synts like 90% Land. Rips 30% Humans 50% thus:
- 90% Landmass is in excess by more than 33% of human idea so thats a -0.25 happy
- a Synt taking a Human Home-world will be in the same boat till those Hydro stations kick in.
- A Ripchee taking a Syntis Home or ideal world is int he same boat as the humans if they took a Human ideal world that’s not so bad as 50% is 20% off ideal but not in the penalty area of 63%
Any takers? The exact number we can tweak I am just curious to see if the idea grabs any attention?