Now that we are here in Alpha 3, with a bunch of new players, and the subject has come up a few times I thought I would revisit the subject with a little more detail. First, here are two other threads on the subject. One more recent, the other a fair bit older.
Outposts and mining:
Outposts are small single-purpose self-sufficient stations that can be placed on a planet and do not count against colonization totals nor do they pay taxes. Technology could open up new types of outpost and increase the outpost habitability range.
Provide a method for expansion to and use of planets not otherwise viable for colonization.
My guess is that the advanced colonization modules could be repurposed to this - basically a “colonization” (outpost) module that drops other buildings along with it. If necessary (to make implementation easier) this could include the basics such as power plant and/or farm. Ideally though this would simply be 1 building that is self-contained. That should prevent additional complications in planet management screen.
Outpost Types and Technology:
These could easily be split into three chains (providing more technology options) but could also just be part of one. I will suggest the more complex version:
2 Tracks plus a general track - Mining, Military, Enhancements
(I would love to see the ability to just drop an outpost that supports up to X number of mines that we can just build, but I think that would be a much more complex implementation so I am suggesting a simpler process here.)
Mining outpost - 1 mine for 1 mineral
Mining Station - 2 mines for 1 mineral
Mining Complex - 1 mine for each mineral (remember, just keeping it simple)
Advanced Mining Complex - 2 mines for each mineral
Listening post (base “radar” station)
Repair depot (repair ships)
Listening post and fuel depot (listening post + olzine mine) - separate component and/or upgrade from listening post
Repair and fuel depot (repair depot + olzine mine) - separate component and/or upgrade from repair depot
Military outpost (listening post, fuel depot, repair depot all in one) - separate component and/or upgrade from previous 2
Bases should be able to colonize +/- 15 degrees from normal scale.
Environmental regulation: colonize +/- 30 degrees from normal scale.
Advanced environmental regulation: +/- 60 degrees from normal scale.
Extreme environmental regulation: +/- 120 degrees from normal scale
Gas Giant Outposts: Can place an outpost on gas giants