Now that I understand orbital bombardment better, I thought it might be worth raising this issue in its own thread: similar to the minefield problem, “there are no brakes on the orbital bombardment train”. It scales infinitely upward with no practical limits.
Picture, if you will…
I have an alliance of 10 members.
Each member has just 10 bombardment ships.
We sail into your system at 4am with a collective 100 bombardment ships.
Your entire system is wiped out by the time you log in.
Seems pretty feasible to me. 10 ships…4 weapons each… about 5k pop killed per weapon… about 20,000 population wiped per ship per bombard… 200,000 per player with his 10 ships… 2,000,000 per hour for our entire bombard armada…
Off the cuff numbers there but for sure I don’t see any problem wiping out a 5 million population system while you’re offline. Even if you had your own 10 man alliance, this is going to happen so fast that they might not have a chance to respond.
We need to consider ways to balance bombardment in a way that puts a firm upper limit on how fast it can happen.