I started playing the Pre-Beta galaxy on August 11, and so far I’m enjoying the game immensely. Yes, it’s a long haul game, but the exploration, development, and idea of playing with other real players is something I enjoy so far. It was worth waiting for a key.
The following are some of my ideas on improvement. First, regarding native pops such as the Evolvians, Valkyries, etc., the desire to move these native pops has been brought up in chat, but there is currently no way to do so ingame. I understand that it could be abused if not handled correctly, so my suggestion is this. As each player civ (and native civ) has certain environmental requirements, make each native pop follow their environmental requirements. ie, I can’t take Akrokkens and move them to my Syntis homeworld without killing them all. Worlds must be terraformed to make them more habitable for native pops you desire to move. This would make it so you can’t simply pick them up and drop them off. Additionally, you cannot put more than two pop types on a planet. This is the current limit it seems, and it should remain the same to prevent people from piling everyone into their planets and making “super” planets. With both limits of two types of pops and requiring environmental standards based on types (both of which are already ingame), we can move pops around in a believable way.
Another quick point on moving populations. To also make it harder to move pops, you could create different personnel modules you must research to move pop types. Back to Syntis and Akrokken, I can’t use a Syntis personnel module to move Akrokken, and vice versa. So not only do you need terraforming tech to move native pops, you need unique personnel module techs to do so.
Second idea regarding renaming. Currently, you can only rename ships and fleets it seems. I’d enjoy being able to rename everything, but most importantly ship blueprints and planets. For ship blueprints, you can clone, then rename the clone, but then you must research this as a new blueprint. I don’t think it’s right to wait so long to research a “new” ship blueprint when I’m only changing the spelling. Then, for renaming planets, allow us to rename planets but in tag form, public or private. ie, “Terra a - Homeworld.” I understand allowing people to rename their planets entirely might cause issues, but I’d appreciate being able to tag my planets somehow so it’s a bit easier to see what their focus is without remembering them all or having to click on them.
Third idea, also regarding renaming/mapping. For systems, I’d like to be able to rename my system. Make it public or private, and it can be a tag system also. Being able to display a custom emblem would be nice, and then choosing a color which can be displayed on maps would be nice. Disputed systems would have two or more colors.
Fourth idea, it might be fun to allow a claim feature for systems. I envision visiting a system with my scout ship, dropping a claim buoy, and moving on. Then, if another player visits, they would be informed of “an object designed by an intelligent lifeform has been detected orbiting the star. It seems to state a territorial claim to this system. Proceed with caution.”
Fifth, and finally for now, I’d appreciate a way to scroll through my colonized planets. Currently, I have to zoom out, zoom in, zoom out, zoom in, etc., multiple times to get through my planets. An arrow scroll system or something similar would be appreciated.
I mention these as only ideas (ideas which I hope are new). I appreciate all the dev team is doing. So far, the game is great, and I look forward to seeing how you guys can make it greater.