I have just tested missiles against a pirate fleet and due to the target behavior, missiles perform really bad while doing focusdamage. It is intended?
It seems the whole combat system has a bad balance. While missile are supposed to be a long range
weapon, they are used in “melee” combat. Also missiles do very high overkill damage, if the target has 1 HP, there are still shot 100 missiles to this target while missiles don’t support retargeting feature in this game like in Stellaris oder X3.
In addition, missile are pretty slow, causing huge amount of overkill damage while cannons have higher DPS by default and are less affected by retargeting issue due to their projectile speed.
Actually it needs arounf 4 seconds after a target gets destroyed before the next targe is going to take damage.