Owning planets as syntis and having planets with each minor faction has prompted me to the following thoughts
For now I see 2 things that can be discussed
- Some factions are just useless when others are OP
- Some factions bonuses are “frozen” while others are not
Lets see what I mean by that
1 For now bonuses that factions give to players are very different. I’m going to write about balance later, and now would like to stop on one faction - harpies. As for me they have most useless benefits. For sure they give a bigger range of scunners, but its giving you nothing especially against cloaking opponents.
My suggestions about Harpies – their Scanners have to give a chance to reveal cloacked opponents. I think that it have to work some sort like planetary defense, but have wider range. For example lvl 1 Scanner will have a 10% chance to reaveal cloacked ships and a cooldown time – once in hour (maybe half-hour). Lvl 2 – 25% and lvl 3 60% for example. This will let this faction not to fully broke cloaking mechanic, couse have chances to not reveal fleets, but also will good benefits to the player who own planets with harpies
2 What did I mean when talking about “frozen” bonuses. Lets see it on Akorokken example. They living in the oceans, so colonizing their planet don’t let to have big population of the Major Faction here for now. But the bonus of Akorokken do not depend on how much they are. So I can just leave 1k or 3k of them and still have +4 Science
Same with all other Factions, exept Evolvanians. Why I said it – because for me Evolvanians bonus increasing with their population, couse a “hidden” bonus for them – taxation. The more Evolvanians I have, the more gold I receive. And that’s why they become OP – their “bonus” in fact grow up with them.
So my suggestion is to let other minor factions bonuses to grow up with population. For example Akorokken can have +1 science for every 25k citizens, the Giants + 2% for ship construction time for every 5k citizens (maybe decrease the basic bonus to 50%), the Skregons will receive + 2 deep mines for every 20k population. The final numbers can change, but think that idea will balance the minor factions better