@joe i’m genuinely curious what the logic is behind the ridiculously low resources available on planets before they are mined dry? If the whole is to have folks fighting war’s then there needs to be something WORTH fighting for. As it is the only real thing driving desire for wars is either real/fictitious personal problem and thus nothing other then a grudge war with no real POINT to it. The other reason being the all mighty score boards.
Thematically there should really be some actual MECHANICAL drive for the war. War’s are fought over land/resources, religion, and personal desires/grudges of the azzhats that don’t have to actually fight said war, but i digress…we need a point, something to actually GAIN in game to make it worth the resource expenditure which tend to be resources themselves or the means to gain more resources.
And if we ever get to the point of, and i think we should, having to recruit/train crew for the ships just like soldiers to fight our ground battles. This would be another consideration to going to war, can you support the troop/crew/ship losses?
Personally i really don’t like that planets can be exhausted at all, in our relativly limited time span, as it just doesn’t make sense. A typical planet can easily be exhausted of resources required to build ships in so little time and frequently you can only get a small number of ships built with the resources aquired. Granted that is not ALWAYS the case, but it is the exception to find a planet with a particularly large deposit of farsu/zyril so PRACTICALLY speaking it is THE CASE. Now i could understand something like the percentage gradually, particularly slowly, and you could get it back up by spending time searching for new locations to mine on the planet. Rather then a building it’d be more like a Project that the planet spends it’s BUILD queue on rather then building structures and after a somewhat lengthy time new mining locations are found to restore some, or all of the planets resource density.