So, I spent several days pulling my invasion forces together to assault an inactive homeworld. I have executed several invasions of smaller planets using four fleets of 60k troops each. So, should be enough to handle the 25k ish troops after the nasty t3 pew pew.
Read up to find what I can and see that the post describing the changes, with a timeline before pre-beta and everything else being in line with my experience. Included in the blog is an indication that battles would be longer (even longer now with recent patch) and that both sides would be able to add troops. Well, that’s where the problem is, I can’t.
So I’ve wasted quite a bit of time and effort to simply throw away a fleet of troops because of misleading information. Okay, no big deal, I’m testing mechanics and now I know.
But umm, then I look at how much research and how many resources it would actually take for me (mankind btw) to assault a weak homeworld and it’s pretty absurd. So hey maybe it’s intended that way, which would be fine until you look at how many troops other races can deploy.
So basically, there’s a core game mechanic that I don’t get to use because I didn’t pick the broken race. Some small hope that there’s work towards having invasions work as they were described, because otherwise the invasion system and the balance regarding it is literally the worst I’ve ever seen.