@mel @joe

Suggestion for Invasions…

Instead of a pure RNG factor

You add another value called Conscripts, these are basically defenders that are drafted into armies with minimal training, as such they have 50% the strength value. Instead of as much RNG of a pure failure, I suggest an RNG chance that your planet was able to draft part of its population towards the incoming invasion.

We would have trained Military via Bases

A National Guard or Paramilitary via Home Guard

A militia or drafted population via Conscripts

The larger the population the higher the chance that it gets conscripted. The total number of conscripts would add an additional 15% of the population at 50% the value of their race’s strength. This represents training, programming, organics/robots that weren’t designed for defense/fighting.

For every 100k population the chance of conscription increases by 5%

500k = 25% chance that you will face conscripts

So instead of all this RNG of just flat out losing, especially with massively overwhelming odds that just wouldn’t lose, we add in additional troops and casualties.If you have 4 to 1 troops, then you probably shouldn’t lose, 3 to 1 odds, 2% chance of loss, 2 to 1 10% chance of loss, and as you get closer in strength your chances of victory decrease to a maximum of a 33% loss.

Only a few times in a war do we see morale break horribly on the stronger side, or things that go against the stronger side, or the side with heavy momentum. Taking planets should be more of a sure thing than not, where you get invaders is whittling down their numbers, a war of attrition which costs heavily, generally for invading forces.