We have cargo transporters for moving cargo between planets, which is awesome. However, I still need to keep a transport in each system to move population around (until all planets hit max pop). As my empire grows this task is becoming increasingly annoying.
There are a lot of threads on the idea that repetitive tasks are too burdensome, and that compounds as we grow. Right now I am having to focus on population levels both at a macro and micro level. I am moving populations between planets to keep everything growing, but I am also scooping 200k pop from my first colonies to bring them to my newer colonies. I find myself having to check a couple times a day to see if any planets are full so I can move bodies.
What I would like to propose is a population mover, similar in nature to the cargo transporters. At T1 these would allow a player to move population between planets (if both planets have an Intrastellar transit system).
The real fun here is at T2. The T2 structure should automatically send/receive population when needed. If a planet has high unemployment the population would get moved somewhere that could take the extra population. Labor shortages would pull population from other planets with people to spare. A planet that was at max population would start sending population to other planets.
The T2 structures could also be limited in a way, like they can move 1k pop/hour. They also only kick in when a negative consequence would kick in (labor shortage, unemployment, max pop). This would limit the server load of the calculations.
I realize that in some situations you may not want these structures automating movement. The first response is simply don’t build the T2 upgrade. The other answer is the expectation with automation is that it’s not going to be as efficient as it might be if you were in control. That’s the trade-off. You lose precision control by not having to micromanage.
The build cost should be about half what the cargo transporter is (and 1/4 the energy) because we’re not actually teleporting. However, I would add a olzine cost. We need to fuel these space taxis.
Now, from a lore standpoint… The Intrastellar Transit System (ITS) provides a way for your citizens to move freely in the solarsystem. Is the big city getting too crowded? Well catch a ride on the ITS and head over to a more quiet planet. The ITS is also great for commuting!! Did you hear about the new T4 shipyard being built? Well, they are going to need a large workforce not only on the shipyard, but also on the 12 new T3 powerplants. Grab your hardhat and ITS will get you there!
Edit: I forgot one other benefit to this structure. When combined with the cargo transporter it eliminates the need to keep an in-system transport. Since we now have fleet caps this would allow players to reduce the number of logistical fleets, and focus more on recon, combat, interstellar freight, etc.