New and Restarting Players
It would be good if there was a negative affect system for stronger players attacking weaker players. This sort of system would make the life of a universe last longer and also would encourage new players to the universe as well as encourage the people to restart if taken out. This score affecting taking of planets and killing of ships. Never making stronger player that weak that they cant take out weaker players just that they suffer heavier losses than if with nothing. This again creating causal players the ability to feel they can hold there own. A empty universe would be a boring one
Taking of Planets
Seems to happen quite quick. Maybe a planet Moral system. Where it takes 4 or 5 attacks to take over a planet. This would create the ability to defend against a force attempting to take over the planet. Like reinforcing troops to planet in question. A example i notice it takes 30-40mins to take a simply controlled planet if it took 4 or 5 attacks of that amount of time to pass example 2hs it creates a war possibility between the parties offensive needing to stop reinforcements while taking and defence needing to get troops to the planet in time before the taking of the planet. With like a moral of 100 and each attack takes 80 moral away from the control of the planet each success in attack.
The ability to be able to add components to singlar ships without making a template. Have a base template like there is now but with the ability to after built go in and change out 1 slot at a time
I think there shoulld be the ability to have each universe a different alliance group of people. If something like this doesnt happen the best players would all end up on one side and it would kill the game. With each universe being a random placement of people would mean that someone who was your enemy in 1 universe has now become your friend in the next. Also creating a alliance limit would be a good idea 50 or 100 players