Had this in a reply and decided to make it into a new thread.
I may have missed the mark in regards to total ships within a fleet but I have been thinking about an idea that could help add more depth to the game as well as keep a high count fleet limited. If we add fleet commanders to the game that require experience to grow it would allow for a multitude of options. I forget for the life of me what the game was called back in the day, (Diabloish style) but if you used a certain weapon or magic you gained experience in that stat and were able to do more things with it. Translate that here to Outscape. You have a fleet commander that is running resources back and forth, he is gaining experience in lets say the “Trade” stat. The number of freighters and speed of the freighters gets increased as he has more hands on experience with them. You have a commander on a scout fleet. More he scouts his fuel consumption/speed/sensor range is increased by percentage points etc. If a fleet does not have a fleet commander it suffers XYZ. Every day you log on you get a new fleet commander, every planet you colonize you get a new one etc. Would take some more discussion and more thought into it but I think it could be beneficial. BY NO MEANS am I saying what-so-ever that anyone would pay for a commander. I love the F2P concept. Just that you can’t have 300 fleet commanders standing by right away. @Zathabar @Puma @DeicidE