Suppose ODS did this:
- Anti-invasion % as now
- Fires against orbital bombardment ships (and only orbital bombardment ships), basically like now
- New ability: buffs friendly fleets in scanner range (the inner circle) by a % fire rate.
e.g., while in range of any T1 ODS, all of your ships get a 10% bonus to fire rate. Does not stack. You get the highest bonus of the highest ODS you are in range of.
Optionally this could just be a new building. (“Command Tower”)
ODS for orbital defense is just another online vs offline thing. My enemies almost never attack when I’m online (even though they play then, too) partially because it’s easier to cheese ODS when I’m not around, which removes it as a factor in orbital combat.
If it simply provided a fixed buff, there would be no cheesing it and it would provide a reasonable defensive buff. I think the buff should be relatively minor (10/15/20%, maybe, definitely not “100%”) but a “nice to have” when on the defense and works just fine when you’re offline.