Hello guys. For now when I made about 30-40 ground assaults I m ready to do my feedback about it.
So, first of all – increasing a time for assault and making it about 9,5 hours for very high success rate was a good idea. Blitz 1-2 hour assaults was about broken mechanic – so good work guys.
Now about other aspects:
1 Why my soldiers start dying right after I conquer a planet? They cant do a military camps, can’t live in houses or what? And why they die so fast? I think this have to be rebalanced and have 2 paths – make a cooldown time like 2-6 hours from conquering when soldiers don’t die or decrease the rate they die with.
2 Already was spoken that High / Very High rate and so on is bad decision. It’s a strategy game, so players have to understand mechanic of ground combat to do right strategic moves. We have to understand how is calculating win/loss and when u can lose with very high chances.
3 Its not good that you cant bring more troops while invading is going on or withdraw them.
4 For now salvage res and orbital bombardment seems not so good. I think would be cool if ground assaults become full part of game and see it like operations with 2-3 phases when you can use both troops, planet bombardment and maybe 2-3 types of troops.
5 Why ground troops become stronger and assault troops are not? Maybe will be fun to make 2-3 types of units. For example, barrack lvl 1 produced troops as now. Lvl 2 produced armored troops and lvl 3 – mechs for example. So when planning assault you can take more powerful troops from lvl 3 barracks on operation and so on.