‘Dual population planets’ has been a hot topic recently across the forums and chat. In this thread I want to make sure our summary of the topic is accurate from player’s perspective and see if there is a consensus on what changes players would like to see.
Planets with two populations are highly advantageous because they enable you to double-up on certain benefits e.g. extra tax, workforce, home guard.
Players can cooperate with each other to ensure each of their planets has two populations. The owner stands down ground defenses, the other player (with a different civ) then colonizes the planet. They can then do it with the roles reversed on another planet. To leave each player with one planet with two populations. And repeat.
The current game mechanics permit this. But to many players it feels wrong. Because it leverages a mechanic that doesn’t really make sense: that
a planet can support double the population when there are two populations that it can support when there is only one population. And if you aren’t doing it (either because it feels wrong or you can’t find other players to cooperate), you’re at a big disadvantage.
If you don’t think we should change anything, please let us know. But from the comments we’ve seen players seem to agree something should be changed.
That a planet can support double the population when there are two populations is something we’ve been meaning to take a look at for a long time, but there have always been higher priorities.
Is the solution here to have a single max population limit on a planet that both populations count against? e.g. if a planet can support 1,000,000 it will only ever support 1,000,000 whether there are 1 or 2 populations. Or is there a better solution?