This is a look at Armour Bane and the Ripchee special Armour Bane, please disregard any implications for the overall racial balance of the game as this post so far only seeks to explore the newbie trap that is Ripchee Armour bane.
I’ll preface all of this by stating that I believe all Ripchee Armour Bane to be inefficient and almost useless compared to regular energy weapons/Armour Bane, here is why:
Ripchee Armour Bane, while accessible early game has limited viability as most ships don’t tout super heavy armour in the early game.
It has to compete with the T3 Plasma Cannon (same SP cost), to do so would require a target with more than 1,300 armour to reach the same DPS.
It costs 225Mwt to run compared to the Plasma Cannon’s 75Mwt, this increase is equivalent to 2x small Reinforced Armour, and reduces defence due to the need for more generators.
It costs much more in terms of resources, most notably credits going from 1,170 to 5,824.
It deals no damage against shields reducing DPS until shields are broken.
Now this only compared the T1 Ripchee Armour Beam to the T3 Plasma Cannon, lets look at the T2 Ripchee Armour beam against the regular medium Armour Bane:
Firstly, you can’t just use Armour Bane on its own, you also need energy damage. To research the regular one, you must first research all the Plasma Cannons, two birds with one stone. The Ripchee one is on a separate path.
With the Ripchee beam being on a separate path with less things to research, one might come to think that you get it much faster due to less research, this is partly false.
The difference between in SP from the tech-tree divergence point is 39,200 – 37,950 = 1,250 SP, with the Ripchee beam being only 1,250 SP cheaper to research you would only be able to get the T2 Power Beam or T3 Plasma cannon before it becomes more expensive than the regular one.
The main difference between the Ripchee Armour Bane and the regular is the DPS and damage per shot; the Ripchee one shoots slower for less DPS but more damage per shot and the regular one shoots faster for more DPS but less damage per shot.
While some people may prefer slower weapons, this is usually due to their higher DPS, in this case it is reversed. Also, remember that if a ship using a slow weapon dies mid charging its next shot then that potential damage is wasted.
Ripchee Armour Bane is turret mounted though, although this is of little use due to the nature of fighting heavy targets as well as the potential use of shields.
The price and energy consumption for the Ripchee armour bane is way too high compared to the regular one, making it a poor use of resources:
Some people will point out that the 10% Armour Bane damage is way superior, this is negated by the slow fire rate of one shot per 8 seconds, the regular fires once every 2 seconds.
Conclusion: While I see some VERY limited purpose in using the T1 Ripchee armour bane for fast access to armour bane, I see no reason for the T2 to even exist. I believe this serves as an accidentally created trap that makes some players waste their research time.
If you have any relevant data or questions, or just want to shit on my arguments then feel free to complain down below .