Capitals aren’t suppose to be producible buildings for the simple reason, if you can produce it, then there is no reason to take it. The building is just a representative feature of the Capital system. You aren’t taking a building, but the heart of someone else’s culture.
The building is a mechanical representation of that heart, of that culture, and of bonuses of taking It.
Invulnerability is not to stop people from destroying them, its to stop people from dismantling them. Capitals are to cause tension between people, because there are only so many of them in the galaxy, thus you have to fight and take them from others.
A lot of what you are saying here is outside of that box, and a lot of what you are saying here is your own distaste for the rules and mechanics the actual developers are using, the ones I am trying to stay within some bounds of the idea.
Again, you don’t want a glass ceiling, but we already have one. There isn’t a way around it, regardless of you feel, and IDA has said there isn’t a way around it. We all have to jump through hoops until we hit our personal max, or until we hit what the server can handle. Without something slowing us down to some degree, A2 will happen again, and we don’t want that. This isn’t real life, but a game, and one with limitations, thus we have to have limitations. This system is a great balance between hardlimits, softlimts, and walls. You can take as much as you can hold, and as much as you can eventually research, but it takes awhile, and is a slow process so the servers don’t suffer.
Fleets work exactly like that now, I just reiterated that bit over, so yeah, again you are saying what you are saying to a core system.
I can agree that Research Could have diminishing returns, but its not a true cap, you can keep own research capitals, you just move the threshold, and keep moving it. This system is to help gate people, because we have real issues with people having too much RP, and I am not convinced diminishing returns is going to stop some people from doing what they do.
Taxation, again, you are basically attacking things I have no power over, and was trying to build the system around.
Scanner, I can see something allowing you to hide it, but I used the scanners inner range, because it seemed the easiest thing to use right now, and requires a significant early investment for new players to acquire territory.
The Orbital Miner, I thought about putting them anywhere, which you could probably do, without issue, however they are an object, so they count as a fleet. This means they will be counted by the server. So if we allow them to be put anyone, the first thing that is going to happen, is that every single planet as far as the eye can see will be mined. Yes, this will cause more tension, but it will lag out the server if everyone has like 200 Orbital Miners everywhere around them.
For what Warmonger said, I will reply with what I said:
The issue is alts, and has nothing to do with the system itself. Right now abuse is happening in this server, you aren’t going to get away from it until IDA takes measures to curtail it, stop it, or embrace it in a way that helps to mitigate it.
Overall you poked at a lot of stuff that either, I personally have no control over, that are limits based on technology IRL, or mechanics already being used. Also, you didn’t mention anything you liked, and you had some actual input at one time about some of this, so some of your own ideas were amalgamated into this.