There have been a few posts recently about buildings and troops being removed from planets if the owning player quits, so I wanted to clarify what we are doing:
1) Planets when the owner quits during an invasion
The troops of an invading player vanishing during an invasion because the planet’s owner quit/reset during the invasion will be fixed when the next patch is released.
We’ve changed it so if a player quits during the invasion, the invasion will automatically succeed (no troops or buildings will be lost - normally with an invasion, troops can be lost and some buildings can be destroyed depending on the size and strength of both sides, but this will treat it like a surrender).
2) Planets when the owner quits but no invasion is underway
At the moment, when a player quits each of their colonies is removed: the buildings are deleted but the resources and populations remain. The above bug with removing the troops was triggering the colony to be immediately removed if the defending player quit during an invasion.
But we plan to change it so if a player quits, the buildings will remain on all of their planets along with the resources and populations (we also plan to change it so if a planet is abandoned/lost because the last colonist has been removed/died, the buildings will no longer be deleted). We probably won’t have it ready for the next patch, but it is a priority. We’re also open to making further changes to these mechanics in the future.
Because as players have pointed out, it’s not balanced that a defending player can instantly reduce the strategic value of all their colonies to an enemy by quitting. The defending player could still reduce the values of their colonies by dismantling buildings, and in the future some tech could be added to the tech tree that would enable a player to do damage to a planet they think is about to fall into an enemy’s hands.
Apologies to those of you that have been affected by this, we can appreciate how frustrating it will have been.