Alrighty, this has some old and some new:
On the new speed server, it’s VERY, VERY difficult to engage a ship that is moving at warp 9. It flies right by before you have the chance to engage it. The hit box is just to small for the super high speeds. Warp 9 scouts/vettes have virtual immunity to being attacked unless until they run out of fuel.
I reported this one back on main2 and it was supposed to have been fixed. But it’s reappearing on the new speed server. The info box on an opponents ship is saying that he is moving at unboosted warp 4, but in reality he is moving at boosted warp 9. The movement vector length corresponds to warp 9 and my ship moving at warp 9 can’t catch him (after missing the engage due to the high speeds).
Info box says warp 4, ship chasing at warp 9 can’t catch it.
- NOW… the real kicker… and the new bug/exploit… is that the other ship moving at warp 9 is NOT consuming fuel!!! It appeared on my scanners moving at warp 9 (vector arrow length never changed)… continued into sensor range… and then I chased it for a good while to confirm this fact… it NEVER consumed fuel!
a. The above info box above continually said 1600/1600 fuel,
b. The other info popup continually said 1600/1600 fuel, and
c. The fuel dial gauge continually said full fuel.
On the other hand, my fleet left fully fueled from a base which the other ships passed closely by and consumed fuel while pursuing. Yes, Syntis vettes consume more fuel that Mankind scouts… but Mankind scouts are supposed to consume SOME fuel!!!
At one point early on… note his fuel level and mine… (and he had already been travelling at warp 9 for some time before this)
At a later point… note them again…
My fuel gauge went from one tick used to two ticks used… his never even showed one point of fuel consumed!!!