Hey Who flagged this post as inappropriate? If you meant to hit “Like” and hit he wrong thing please recheck as I’m damned if I can see anything wrong with it:
Here it is again and you can all judge for yourselves; @joe @mel take a lookie here please when you get a moment?
Fixing the bug might take too long (and may be low on the to do list).
Modifying the fleet’s position probably requires someone with admin level to do it manually, and I bet there is no Customer Support hired right now (and don’t hire one, other devs are top priority).
However players being stuck gain “Unhappiness -0.3 / h”, and “GoOnForums +0.2 / h”, so leaving them like that for too long will have bad results.
I suggest they copy what many other games have done : a “check_position” console command (name differs, but the it’s the same mechanic). The “/stuck” command in many mmorpgs.
99% of the time it unstucks the player, who is then happy, and did not have to call CS for help, thus reducing the need for paid work hours. It’s a one time dev time investiment that has a very good return value as it might be used for years and helps both the players and the company.
Beware : such functions were often abused if the proper checks were not made : in mmorpgs to bypass walls and access places normaly not meant to, in pvp to gain abnormal moving ability. With a large enought player population, you can be sure that anything that can be exploited will be.
Zathabar : make it 4 reports. I had that once with a scout, and self-destructed it after trying a few classic things, collisions bugs are very common so I’m not surprised to see some here in a pre-beta.