After these two new features have been added in the next patch, we’re probably going to focus on improving gameplay for existing mechanics. Making sure things are balanced and looking at any features that aren’t as fun to use as they could be.
Minor Species rebalance
Minor Species should be the best secondary species someone can have on their planets in order to reduce the advantages of using multiple accounts to seed planets with a second major species and to increase the value of certain planets (more reasons to fight).
However currently the best planets are:
- good size (22.000km+)
- very high landmass (90%+)
Currently those types of planets can only be found in systems with the following seeds:
- Mountain Giants
- Farsu / Limbalt / Zyril Systems
Therefor Akorokken, Evolvanians, Zonikloids and Harpy are already at a severe disadvantage even without considering their innate bonus trait. Syntis are able to circumvent the landmass issue and are therefor the only Major Species that can make use of them, yet still only the Evolvanians are of any use to them.
Some simple and easy to code rebalance for ALL MINOR SPECIES:
Major Species on planets with Minor Species as a secondary race will keep their 1.4x maximum population size modifier like on planets with just one Major Species.
Homeguard of Major Species that are a secondary race on player planets will not help defend the planet when the attacking player is of the same Major Species but instead help the invader.
e.g.: A Ripchee player invading a Mankind player that has Ripchee as a secondary species on the planet aswell. The homeguard of the Ripchee will not help the Mankind defender but instead add their strengh to the attacking player in order to stop them being used as slaves and rejoin a true Ripchee Empire.
That will result in using two major species being still beneficial but also being risky when it comes to invasions. Also retaking planets will be easier this way strenghening the position of players that have lost planets.
- Higher base landmass for: Akorokken, Evolvanians, Zonikloids and Harpy
Are balanced and dont need any change. Their trait might actually be too strong in regards to structure building times compared to the other species, however nerfing them will only result in taking away something that is fun to use instead of making the other species as fun aswell.
Their planets can be perfect in terms of landmass and the species trait is very useful for a variety of things. The obvious one being fast ship production, but they are also the best planets when it comes to science as one can build T3 Labs immensly fast there aswell, even Deep Mines can be spammed in enourmous amounts on those planets. However its interesting to see that their rather small population size does not offset their usefulness.
Their 5x Deep Mine income is useless and people prefer to just exterminate them. Also their landmass and climate preference make them very challenging to use with bio species.
- remove their current innate bonus
- add a new skregon deep mine structure that has improved values over normal deep mines
- change their temperature tolerance
In case we get a full T3 Deep Mine rebalance and an overall reduced income from T3 Deep Mines, worlds with Skregons could act as the core industrial worlds of empires, by giving them their own type of Deep Mine much like the Harpy Scanner that are much better than the normal structures Major Species have access to. Yet their climate and landmass preference need to change so that all species can make use of them. Still they will have to compete with Mountain Giants and even a 2x resource value for those mines will not be good enough as planets with Mountain Giants will simply have many many more mines and support structures that will offset their normal mining income rates
Their innate trait is only good for the very early game and after that becomes useless.
- double all science points generated on Akorokken worlds.
Their innate trait is only good for the very early game and after that become useless. Only Syntis can make use of them in the long run due to the fact that they can change the 30% landmass to 90%.
- higher base landmass
Are utterly useless because their base planet landmass is so small and their innate trait just not good enough. Some people suggest using them as science worlds, yet Mountain Giants will simply build the crucial T3 labs so much faster aswell as having much higher landmass offering more labs overall.
They might be changed to something like the Kamino in Star Wars. A species with highly advanced cloning technic, increasing the troop production of all bio species immensly.
higher base landmass
Are useless aswell. Their scanners offer not that much of an improvement over simply using mobile fleets to justify spending a colony slot for a mediocre harpy world.
- give the scanner the ability to see mines / cloaked fleets or a much increased radius.
- higher base landmass