I have replied to a few similar problem posts, but to draw more attention figured I would start thread of my own. Since patch this week, I can log in but commands (transfer resources, fleet movement, etc) are not executed as if they aren’t reaching serverside, or server is not reaching clientside with response.
Including end of logs below for any support folks to chime in on:
Looking at my error.log it shows a WARNING message for websocket error at bottom of file but nothing further.
DEBUG: canLeave: True timer: False DEBUG: canLeave: True timer: False DEBUG: canLeave: True timer: False DEBUG: canLeave: True timer: False DEBUG: canLeave: True timer: False DEBUG: canLeave: True timer: False WARNING: WebSocket exception: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 2 worker threads for Enlighten. Thread -> id: 2978 -> priority: 1 Thread -> id: 1a40 -> priority: 1
AND output.log.txt ends file with:
C:\Windows\system32\SspiCli.dll:SspiCli.dll (000007FEFCE20000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SspiCli.dll', fileVersion: 6.1.7601.24545 ========== OUTPUTING STACK TRACE ================== 0x000000013F22CD15 (Outscape) PlatformThread::PlatformThread 0x000000013F3F498E (Outscape) PlatformThread::Join 0x000000013F22B4DF (Outscape) operator new 0x000000013F42935C (Outscape) PlayerWinMain 0x000000013F8C4110 (Outscape) RectT<int>::GetXMax 0x00000000772B556D (kernel32) BaseThreadInitThunk ========== END OF STACKTRACE =========== **** Crash! ****
EDIT: I have sent my logs to firstname.lastname@example.org for their use in determining problem.