I some what agree with you here.
- People need time to defend themselves. Yes, you still need to have some defenses, this is what military + ODS + mines are for, however, an invasion shouldn’t be instant. And, on top of this, the main help you can give yourself is reinforcing with military, and if you go over your limit the military dies super fast. So basically, I have to have time to get ships there, and delivery military, and they not die in time to help defend.
This gives the attacker an opportunity to attack incoming fleets.
This system isn’t the best, but its better than very short times, and trying to take advantage of someone when they are offline.
- There is actually already a major issue, because you can get troops in a couple day pretty early. However the ships, and their limits (plus actually building the troops) are the real limiting factors. You aren’t going to get away with the tech tree being a big part of gating what can and can’t be done with troops, but I think there is a better way.
I think we should all have a “drop ship” ship that’s main purpose is to hold troops. That way we have ONE SHIP to balance troops by, instead of the 17 we currently have that can handle troops. Then we give everyone drop pods right off the battle, and we have 3 more levels of drop pods that can eventually be open to increase the amount of troops that can be carried.
With this, it means we can better balance the whole situation. We can balance races better for invasions, since everyone has one ship to deal with, we can better see where we need to put the drop pod tech, and we will know roughly when people hit larger flagship levels.