You may be right its an error, but it was (apparently) built in as we queried that extensively at the time of change. It made no sense to any player then and makes none now and is one of the examples why I maintain my stance that over all we have a worse game than we did a couple of years go!
Worse game in play options that is, and a worse game with more “features”, but still a game thats worse in actual play mechanics and tactical options.
I do understand that signs indicated giving a single fleet the ability to do every special function was leading to Baaad things such multi battleship fleets that could arrive under cloak, mine the battlefield (while avoiding defending fields with detectors). So they made it that only a single “special” could be initialised by the fleets flagship…
Except they didn’t; they apparently “forgot” about mine-layers leading to this confusion.
A far far far better way of avoiding the all might Multi Battleship group with all superpowers available would have been to limit the amount of ships of a given type to a single fleet : like the navy’s of all countries seem to do in the real world… But that idea and several others with similar net effect, alas was never explored and instead we have the cascading Kludge we have now.
Here’s the Old Ui an-noted somewhat, the if a fleet had a second special it would appear elsewhere around the wheel. If I could I’d have go back to this in a heartbeat as it solves so many of these issues.
It was very bad change and led to so many issues in game play. I remain hopeful as folks intelligently point out these flaws who had no experience of what came before will show the designers that they had it right and over simplified something that the player base is saying needs more depth!